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Porsche Vision Gran Turismo – the virtual racing car of the future

Porsche Vision Gran Turismo – the virtual racing car of the future

Porsche and the Japanese video game development studio Polyphony Digital Inc., a subsidiary of Sony Interactive Entertainment, present a spectacular vehicle concept.

The ‘Gran Turismo’ game series has featured Porsche sports cars since 2017, most recently the Taycan Turbo S. For the launch of the game’s seventh edition, Porsche has, for the first time, developed a vehicle purely for the virtual world. The Porsche Vision Gran Turismo is the sports car manufacturer’s first concept study created specifically for use in a computer game. It will be available exclusively in Gran Turismo 7, which will be released on March 4, 2022 for PlayStation 4 and PlayStation 5.

By partnering with Polyphony Digital, Porsche is not only demonstrating its special visionary approach, but is once again also demonstrating the high level of expertise among its designers. Freed from the constraints of developing models for series production, they were able to put their own ideas for a Gran Turismo concept car into practice.

“A vehicle designed purely for the virtual world opens up exciting possibilities for us that are otherwise heavily regimented in a regular design process for a series production car,” says Michael Mauer, Vice President Style Porsche. “Projects such as the Porsche Vision Gran Turismo are particularly valuable for us in the creative process. Further developing our clearly defined Porsche Design DNA and exchanging with designers from other industries is an important part of our work.”

Future-oriented versions of familiar Porsche design elements

The Vision Gran Turismo features future-oriented versions of familiar Porsche design elements. The concept car exhibits the brand’s typical proportions with an especially sporty height-to-width ratio, an extremely low-set bonnet and very pronounced wings. The lights in the particularly purist front and the integrated air intakes create a visual link to the design language of the Taycan – a nod to the car’s purely electric drive. The rear is adorned with a markedly narrow light strip – a further development of the light signature that is familiar from the 911 and Taycan models.

The clear emphasis of the brand identity continues in the interior, with the curved hologram display, tailored to the driver, which appears to float above the steering wheel. The low seating position underscores the car’s dynamic feel. The realistic surface appearances in the interior also play a major role. “We spent a long time considering the right material design consisting of carbon and titanium. The aim was to reduce weight while increasing performance,” says Markus Auerbach, Head of Interior Design at Porsche. “In addition, sustainable aspects also play a role in forward-looking projects. For example, we only used entirely vegan materials in the concept car.”

“The appeal of a Porsche comes from its purist design,” says Kazunori Yamauchi, President, Polyphony Digital. “And in terms of engineering expertise, both we and Porsche follow the same perfectionist philosophy. We share the same passion for racing and are looking to the future of the car.” In addition to purely design-related themes, there are also new functions that contribute to a strong sports car feeling, with players experiencing haptic feedback via the controller, which mimics the feel of the steering wheel. This fast and direct feedback is reminiscent of a real racing car.

Expanding its gaming activities also has strategic significance for Porsche. “We can engage young and digital target groups in the place where their automotive dreams are born: the world of gaming,” says Robert Ader, Vice President Marketing at Porsche AG. “The partnership with Polyphony Digital and ‘Gran Turismo’ is a perfect fit for Porsche, because motorsport – whether real or virtual – is part of our DNA.” The integration of the first Porsche sports car developed purely for the virtual space is an important milestone in the strategic partnership between Porsche and Polyphony Digital Inc.

Porsche stands for authentic and emotive experiences. In this context, video games and the virtual world offer new opportunities to make sports cars interactive, and to make driving them an accessible experience. For this reason, the brand has been cooperating with various companies from the gaming industry for several years and these activities are now an integral part of the marketing mix. The overriding goal is to create a lasting brand experience.

Technical data of the Porsche Vision Gran Turismo

Acceleration 0 – 100 km/h: 2.1 seconds
Acceleration 0 – 200 km/h: 5.4 seconds
Top speed: 350 km/h
Peak power: 820 kW (950 kW with overboost & launch control)
Battery size: 87 kWh
Range: 500 km (WLTP)
Drivetrain: all-wheel drive

About Gran Turismo™

Gran Turismo™ is a video game developed by Polyphony Digital Inc., a subsidiary of Sony Interactive Entertainment Inc. Having launched in Japan first in 1997, the multi-award-winning franchise is regarded as the best and most authentic driving simulator due to true-to-life graphics, authentic physics technology and careful attention to detail. Polyphony and its famed creator Kazunori Yamauchi have revolutionized the racing game genre.


The future of gaming – both versions of the PlayStation 5

Experience lightning fast loading with an ultra-high speed SSD, deeper immersion with support for haptic feedback, adaptive triggers and 3D Audio, and an all-new generation of incredible PlayStation® games. 

The future of gaming – both versions of the PlayStation 5

Launches holiday 2020

Play Has No Limits™

PS5 hardware

Lightning speed 

Harness the power of a custom CPU, GPU, and SSD with Integrated I/O that rewrite the rules of what a PlayStation console can do.

Stunning games

Marvel at incredible graphics and experience new PS5™ features.

Breathtaking immersion 

Discover a deeper gaming experience with support for haptic feedback, adaptive triggers and 3D Audio technology.

The games you want



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Heighten Your Senses™

The DualSense™ wireless controller for PS5 offers immersive haptic feedback1, dynamic adaptive triggers1 and a built-in microphone, all integrated into an iconic design.

Sign up below to be among the first to receive updates as we announce them, including news on the PS5 release date, PS5 price and upcoming roster of PS5 launch games.

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ZERO LATENCYVR – han llevado el mundo de los videojuegos a otro nivel.

ZERO LATENCYVR – han llevado el mundo de los videojuegos a otro nivel.

Con las nuevas tecnologías han llevado el mundo de los videojuegos a otro nivel.

Hubo una época, no tan lejana, en la que los jóvenes se reunían en los recreativos de la esquina para jugar alguna partida, charlar y pasar un buen rato con amigos.

Ahora, ese concepto ha evolucionado en forma de salas diáfanas con una superficie que oscila entre los 200 y 250 metros cuadrados. ¿El objetivo? Depende del juego. Puede ir desde matar zombis o convertirte en un robot multiplayer.




La tierra ha desaparecido… Los restos que quedan de humanidad viajan por el universo en busca de nuevos mundos … y riquezas. Los alienígenas han abandonado Sol, una fuente de poder como ninguna otra. Si consigues el Sol, lo tienes hecho. Monta tu escuadrón. ¡Rápido, el combate en equipo os espera!

Los salones de realidad virtual (VR) de Zero Latency aterrizaron en España hace tres años, con su primer espacio en Madrid, al que se han sumado, después, otros tres –Terrassa, Barcelona y Zaragoza–. Pero la expansión no acaba ahí. A lo largo del segundo semestre de este 2020 llegará el quinto centro. “La próxima apertura será en Bilbao”, avanza a Crónica Global Carles Comas, el CEO de Climbing Planet, la compañía española encargada de exportar el proyecto de realidad virtual de Zero Latency.




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La PlayStation 5 se presentaría en febrero de 2020

La PlayStation 5 se presentaría en febrero de 2020

Sony prepara el anuncio oficial de su próxima consola PS5 o PlayStation 5 y sería en 2020.

Un correo filtrado, supuestamente del área de mercadotecnia en Sony, apunta una fecha de lanzamiento en febrero de 2020, cuando la firma asiática celebraría un evento State of Play para anunciar la consola y algunos títulos exclusivos como Ghost of Tsushima, de acuerdo con el sitio Games Radar.

El evento se llevaría a cabo el 12 de febrero para mostrar “el futuro de Sony PlayStation a todo el mundo”, según se lee en los documentos. Activision, EA y Ubisoft serían algunas de las distribuidoras invitadas al lanzamiento, dice el reporte. La consola, a pesar de anunciarse a inicios del próximo año, llegaría casi hasta finalizar ese año.

El evento estaría enfocado a escuchar y saber de las especificaciones técnicas de la consola, así como la información más importante: su precio. Sony también podría anunciar una segunda generación de sus gafas de realidad virtual PSVR 2, dice el reporte.

Sony ya confirmó aspectos de su consola, como la compatibilidad con juegos físicos en formato de disco, soporte de resolución 8K, nuevo CPU y GPU, almacenamiento en SSD, compatibilidad con juegos de consolas PlayStation pasadas, además de audio 3D.